Alexandre Marie
GAME DEVELOPPER
at your service.
Hi there :)
First thank you to visiting my website. I'm actually a student game developper at CreaJeux located in Nîmes, south of France. And great year this one because i'm ending my courses specialized in Video Game Programming. Gameplay, Engines, graphical pipeline or physics, I've done some network programming too. But please, feel free to get my resume. Everything is written inside.
01 KNOWLEDGE
Softwares used so far...
IDE
From 2005 to 2017
Versionning
and SVN
And my known languages such as
C, C++, C# and Visual Basic
02 PROJECTS
MY LATEST WORK
Don't Mess With The Princess
My 1st year game project
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Entirely build with SFML library
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Platformer 2D
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I handled the AI, Physics but also the animation part.
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We were 2 programmers & 2 graphic artists
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A game for golden age
Built for the Nîmes Open Game Art 2016
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Unity 5.4
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Open World 3D on Android
I made the level design, the main objective was to immerse seniors to "Les Jardins De La Fontaine" located in Nîmes.
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We were 2 programmers & 4 graphic artists
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We couldn't reach our goal due to the fact it was our first approach with 3D and Android. But it was a huge source of knowledge to me
Hell's Bells
2nd year game project
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Unity 5.4
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Boss Fight & Bullet hell
For this one, I was in charge of players controls and the shaders.
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We were 4 programmers & 3 graphic artists
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The Tower (Coming soon...)
My last year game project
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Unity 2017 & Unreal Engine 4
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3rd Person with enigmas
I'm in charge of Gameplay, Shaders & Xbox deployment
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We are 5 programmers & 4 graphic artists
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AT HOME...
XBOX ONE Controller Tester for Unity
Develop once, deploy twice. The frontier between Unity and the XBOX environment was still hard to get. Specially for gamepad support. So I simply created this package ready-to-use. The objective is simple. You're developping your project on Unity in PC standalone. And no worry about gamepad input from passing to UWP project. It's all handled by the XInputManager. Furthermore, you have access to all functionalities available on an Xbox One Controller.
XInput for Unity
This project was at the beginning only to add rumble to controllers handled in Unity. With many tests, I added plug-and-play controllers and fixed desyncronization between multiple controllers saw in Unity.
04 Contact me :)
Well, thanks again a lot for viewing my website. I would be glad to talk about my others experiences with you.
Again feel free to contact me.
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Phone: +33 6 33 19 99 20